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 Agent 47 by Trololo and ParaDox

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Werewood

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Posts : 5428
Join date : 2014-08-11

PostSubject: Re: Agent 47 by Trololo and ParaDox   October 12th 2017, 3:39 pm

Well, in my MUGEN opinion, if anybody has contributed ANYTHING (no matter VFXs or SFXs or animations or coding or palettes or ideas or...etc.) in a MUGEN release, he/she/it shall be in the credit&thank-you&respect list.  Every bit of a MUGEN effort counts! yes

By the way, I am looking forward to this very unique Hitman, I believe Trololo and ParaDox and yolomate and Predator can make a very cool MUGEN Making Team to bring us the very interesting Hitman in MUGEN!

"No one can escape my bullet, even it is my last bullet!" -- I am contributing this MUGEN Win Quote!
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FlavioCamarao

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Age : 28
Location : Portugal

PostSubject: Re: Agent 47 by Trololo and ParaDox   October 13th 2017, 5:27 pm

look great bro Smile
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heartoffire

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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 15th 2017, 10:34 pm

I think you should give 47 a bunch of voice lines from the game and a few John Wick inspired attacks to spice up his movelist.
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ParaDo0x

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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 18th 2017, 9:40 am

Thank's all, guys!
borewood2013, you know, im respect all guys with i woking
That text form README the Crow (anyone can check it in char):
"So...
Here, now i wanna give Credits
First of all, that borewood2013!
That man do is so many for The Crow!
He fix really, REALLY many bug,s and add so much.
Here list with hes work

- fixed the sprite transparency for sprites #7090,0-22 in DCTemplate.sff
 
- fixed head.pos and mid.pos in DCTemplate.cns
- fixed run.back in DCTemplate.cns
- fixed the "intro decider" ChangeState Random value in basics.st;
 now both the "crow-flying-in" and "guitar-playing" intros are included
- fixed the "cannot StopSnd when skipping intro 2" MUGEN bug in overrides.st
- fixed the AssertSpecial intro flag = Intro Time range in basics.st
- fixed the "he can run in air" MUGEN bug in DCTemplate.cmd
- changed the way of running - now hold forward to make running continue - in overrides.st
- fixed the "type" and ChangeState MUGEN bug in overrides.st
- fixed the "cannot jump when running" MUGEN bug in overrides.st
- fixed the "cannot attack when running" MUGEN bug in DCTemplate.cmd
- added the combo-ability from normals to specials/hypers in DCTemplate.cmd
- added blood splash upon knife hit to the jumping hard punch (handgun) in DCTemplate.sff and basics.st
- made the the jumping hard punch (handgun) be able to hit a downed MUGEN Victim in basics.st
- improved the "handgun projectile" special and added blood splash upon knife hit in DCTemplate.sff and specials.st
- improved the "knife projectile" special and added blood splash upon knife hit in DCTemplate.sff and specials.st
- fixed how "Crow Hell" hyper move behaves to an aerial MUGEN Victim in hypers.st
- fixed how "Crow Hell" hyper move reacts to a guarding MUGEN Enemy in hypers.st
- changed the MUGEN Command of "Hyper Pompgun" hyper move from "start" to "fdf_kk" in DCTemplate.cmd
- the original Taunt Statedef 195 now has its own animation (sprites #7070,0-2) in DCTemplate.air and basics.st
- changed the MUGEN Command of "Hyper Pompgun" hyper move Statedef from 195 to 3100 in DCTemplate.cmd
- fixed all the MUGEN bugs in the "Hyper Pompgun" hyper move in hypers.st;
 also re-adjusted the "Hyper Pompgun" hyper move sprite x-positions of sprites #16500,0-41 in DCTemplate.sff,
 to make the animation more natural than before
- also added blood splash upon Pompgun hit in DCTemplate.sff and hypers.st
- improved the Projectile in Statedef 3000 for the "Double Hand Gun Assault" hyper move in hypers.st
- also added blood splash upon Double Hand Gun hit in DCTemplate.sff and hypers.st
- fixed the guard.velocity of the HitDef in Statedef 3310 for the "30 Hourse of Pain" hyper move in hypers.st
- added the crow helper (credit: Warusaki3) and made it work for all moves like both "crow-flying-in" and "guitar-playing" intros, win pose;
 and "calling crow to attack(qcb_b)" special move and "Hyper Pompgun" hyper move in basics.st and specials.st and hypers.st
 !!! the crow helper is a bit off in some cases because the way you put the crow sprites in the MUGEN character's sprites.........!!!
- fixed the "normal-cancelled-into" infinite MUGEN bug in the "calling crow to the attack (qcb_b)" special move in specials.st
- added a throw (close to MUGEN Enemy, hold forward and press button "z"), using the sprites #6685,0-6 in basics.st

Yeah!
Thank you borewood2013!

Next, that Dark Rider
He he gave advice and ideas and also made quite a few

Next
Im bad coder, and i must honestly confess that he took some of the codes of the other characters and reworked them.
I took the base, but must still upominut about it.
"30 hourse of pain" based on hyper "Giant Buzz" on"The Joker" authors:
"Larramones, Jeff, Magus"

"Crows attack" based on "Crow hell" on "Scarecrow" authors:
Sprites originally by Ax, help from REDZ
Code originally by Dope
Update (code and sprites) by NinjaBrl, minor Tweaks by Mistah Jorge
Big/Litte Ports by volzzilla
edits by armin_iuf

Spell "Crow" based on spell "Sniper Tranq" on "Onomatopoeia" authors:
"DopeFiend"; Sprites by Whiplash and Silva

Spell "Heal" based on "Iryo Ninjutsu" on "kabuto" author

CobraG6

So, sprites by me, im edit sprites Gale by ikaruga

Sounds downloaded on diferend sites and riped from "The Crow" movie.

I wanna say Thanks for MMV
I here from 2012, and MMV give me so much and wanna give my gift for MMV
Thank you and sorry for my bad eng.

Here guys from MMV, whos supported me on forum, thank you guys, you comments helped crow realised on mugen=)

Yunnin
Doom (thank you man)
CARNAGE777 (you like Erick too, please enjoy)
CycloneJoker
brucewayne74 (hey may, thank and sorry, im use your knife =) )
JARRO77
LESSARD (hey bro)
bam77
yolomate
patz2509
pockydeluxe1
EvilestRyu
O Ilusionista
Predator
rjplayer
Shining
galactus
mugenshark (good luck with you Crow, he looks better thay my)
Dark Rider
TheRedBeast (that man supported on forum so much, thank)
volzzilla (tnak you!)
borewood2013 ( you know, you big man!)
dfalcon
Sledge
naruto (hello nanakage)
WeAreVenom316
fede de 10
TK830515 (you can add him for fight with you RAW guys now=) )

"
I think that example of repsect
And no, we not team, and will continue work with Trololo, for make this char, but yes Yolomate Help us with start and how i say, He's name will be first on credits.
Yolomate, im dont will hurt you, when you send me this pallet, you say:
"Quote message
ok uses and put my credit in def file ok?
"
And yes, i will add your name in credit's file, ofc. About respect, just look up, readme from The Crow, im respect guy's. who helped me. Thank you, i hope we will leave in peace more.

heartoffire. about sounds. yes, you can lesten sounds on video. Shots, shells, reload, that all from game for 100% nice-) Will add "chelk" for case, bullet in body, and voice agent 47 for hits, die, and givedamege.
And no, john wick that john wick, not agent 47. They have different styles.
We try save style 47.

And now, we work for last hyper, some progress

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LESSARD

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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 18th 2017, 10:02 am

Congratulations bro. you have updated/fixed a lot of things in your amazing Crow.
I like Riddick too, i hope you like the big portrait i´ve edited for you.
I like a lot the idea of the Agent 49 I love to see John Constantine in action very soon.

Take care bro, you know you can count on me. Keep the cool works

Your bro. LESSARD
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yolomate

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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 18th 2017, 10:18 am

you always  respect me ParaDo0x! excellent work!!
 clap clap clap
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ParaDo0x

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Age : 24
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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 26th 2017, 9:41 am

That was not easy, but we finish last hyper for 47, with Trololo
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Kylo

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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 26th 2017, 11:36 am

Those movements are very interesting and original ... yes
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Angelus_Silverhead

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Age : 27
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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 26th 2017, 1:26 pm

Congratulations with him. I like the lot of details on the character. He is very-very impressive.
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heartoffire

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PostSubject: Re: Agent 47 by Trololo and ParaDox   October 29th 2017, 12:09 am

I like the hyper I just think Rugal should not be there. He should just look like a non playable character. He looked out of place to me as himself in black. Rugal looked like he was walking in to tag team. It would look much better if the pedestrian sprites were not recognizable.
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ParaDo0x

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PostSubject: Re: Agent 47 by Trololo and ParaDox   December 12th 2017, 5:56 pm

Kylo, Angelus_Silverhead, Thanks!
heartoffire, now i deleted Rugal and change him for another guy, sorry but i can't draw wallkers=)
And new progress
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yolomate

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PostSubject: Re: Agent 47 by Trololo and ParaDox   December 12th 2017, 6:17 pm

wow I love it!! clap clap clap
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Kylo

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PostSubject: Re: Agent 47 by Trololo and ParaDox   December 12th 2017, 9:25 pm


I too ... What a Face

clap clap
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