A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Let's make your own meaning of "M.U.G.E.N"!
by volzzilla Today at 1:21 am

» Eric Draven [The Crow]
by ParaDo0x Today at 12:12 am

» Freedom Force 2 (Superhero game)
by crosspotts1.0 Today at 12:09 am

» SvC Allen Snider
by Tradt-Production Yesterday at 11:57 pm

» Who is in your MVC4 wishlist
by luciangarude Yesterday at 10:41 pm

» Five Fights at Freddy's 2 - Fight Night 2
by DukeNukem 2417 Yesterday at 10:23 pm

Special Features at MMV








Share | 
 

 Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
Hypersonic



Posts : 898
Join date : 2012-05-02

PostSubject: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 11th 2013, 10:33 am





DOWNLOAD LINK:
http://cavernofcreativity.com/Atlas/Thread-Character-Luke-Cage-0-5-by-Trexrell-Hypersonic-and-Redz

Quick note from Trex
Quote :

There is actually a slight code configuration with throws on custom states on certain moves I was never quite able to figure out. We used a fix on certain chars in our personal roster to make it work. It checks to make sure p2 is in custom state if anyone could help me figure this out it would be great. Other than that I think he is pretty fun let me know of any infinite critiques or anything I will definitely make note of it. And change asap.


Last edited by Hypersonic on May 12th 2013, 11:51 pm; edited 1 time in total
Back to top Go down
View user profile
Jhonny-DC



Posts : 194
Join date : 2013-04-08
Age : 39

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 11th 2013, 12:10 pm

@Hypersonic wrote:




DOWNLOAD LINK:
http://cavernofcreativity.com/Atlas/Thread-Character-Luke-Cage-0-5-by-Trexrell-Hypersonic-and-Redz

Exelent Very Happy
Back to top Go down
View user profile http://jhonny-dcmugen.blogspot.mx/
cravd



Posts : 967
Join date : 2012-05-31
Location : Mexico

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 12th 2013, 2:16 am

Very Happy good version i like cheers cheers cheers
Back to top Go down
View user profile
ZaikoNEONElementz



Posts : 130
Join date : 2012-06-27
Location : I live within the midst of the Earth. Why?

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 12th 2013, 4:16 am

If mugen characters cost moeny... I can assure you; you'd have my wallet!
Back to top Go down
View user profile
Hypersonic



Posts : 898
Join date : 2012-05-02

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 12th 2013, 11:52 pm

Added a quick note from Trex that I forgot to add when I posted this.

Keep it in mind when testing him
Back to top Go down
View user profile
ZaikoNEONElementz



Posts : 130
Join date : 2012-06-27
Location : I live within the midst of the Earth. Why?

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 14th 2013, 10:26 am

Late reply:


He flows very smoothly! All of his movements are just GOOD! You guys deserve pat on the back and a slice of cheese cake :]
Back to top Go down
View user profile
The author of this message was banned from the forum - See the message
LALO27



Posts : 282
Join date : 2012-12-04
Age : 24
Location : Córdoba Argentina

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 2:58 am

cool!! thanks!
Back to top Go down
View user profile
Hypersonic



Posts : 898
Join date : 2012-05-02

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 6:22 am

Yeah we're already aware of grab issues. Trex is working on it all
Back to top Go down
View user profile
The author of this message was banned from the forum - See the message
Hypersonic



Posts : 898
Join date : 2012-05-02

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 6:27 am

Yeah I think Trex really brought his A-game for this.
Back to top Go down
View user profile
OGSymbiote



Posts : 565
Join date : 2012-09-12
Location : U S of A

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 8:05 am

he is pure arcade gold!

he reminds of the good ol fighters where characters talk trash throughout the fight.

the voice and phrases are hilarious and enjoyable everytime i hear them.

my fav is "It's suppose to hurt!" LOL love that one!

the sprites are phenom...i mean i swear he looks and feels like a grade A character!

my only input is the voice sometimes not synced with his lips...example: his outro "I win, U lose." , his moving before the track starts...slightly but it's noticeable

i was wondering about the belt move but it's pretty effective

speaking of moves...great moveset...every move fits him like a glove

and on top of that...his AI is awesome!

great work and i appreciate the hard that went into him!
Back to top Go down
View user profile
OGSymbiote



Posts : 565
Join date : 2012-09-12
Location : U S of A

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 8:08 am

Trex, Hyper and REDZ have been in mugen for a long time, longer than i have and i'm on my 4th year.
Back to top Go down
View user profile
Hypersonic



Posts : 898
Join date : 2012-05-02

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 8:08 am

Well thanks.

You sure there wasn't any problems you found in him? Anything that wasn't already brought up?
Back to top Go down
View user profile
OGSymbiote



Posts : 565
Join date : 2012-09-12
Location : U S of A

PostSubject: Re: Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92   May 15th 2013, 8:14 am

@Hypersonic wrote:
Well thanks.

You sure there wasn't any problems you found in him? Anything that wasn't already brought up?

yeah thats the thing...nothing tha wasn't brought up before but i was using a keyboard...i will go back when n use my conroller and go over the gameplay but i havent found anything...the moves take a good considerable amount of damage...no pallete issues...no glitches with characters but i do see that the bulllet proof shield move does shoot back certain projectile moves...oh and that hyper move where he lands from the sky...other than blasting him out of the air can this move be blocked when he hits the ground...cuz it seem unblockable?
it feels like Doomsday's sky drop move on injustice
Back to top Go down
View user profile
 
Luke Cage 0.5 by Trexrell, REDZ, and HyperSonic92
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Characters-
Jump to: