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 Seiya -ReArranged- for Win MUGEN & 1.0

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duracelleur

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Posts : 142
Join date : 2012-06-22

PostSubject: Seiya -ReArranged- for Win MUGEN & 1.0   May 4th 2013, 9:06 pm

Longtime project... 10 years of MUGEN, 10 years of crappy Saint Seiya characters. I always wanted to make/edit some Saint Seiya protagonists (one of my longtime favourite anime), took patience and courage to visit lots of forums and albanian warehouses to find the best sprited character. My first choice went on Hyoga but his sound file were soooo horrible, so I took Seiya by Tecla2000 (or Claudio Ricci or Mim), this one seemed promising with nice sprites and japanese voice...

I added Seiya's voice and sounds from Seiya JUS character by Bruno_SS
Some stuffs ripped from Saint Seiya Senki youtube videos.
Level 3 Hyper cinematic ripped from Saint Seiya Abel Movie.

MVC styled gameplay based on my ToSix project with combo frenzy, superjump, etc..
5 Specials (+2 Air) and 5 Hypers (+2 Air).
Check readme.txt for full command list.

Spoiler:
 

PREVIEW :
http://youtube.com/watch?v=VEvxPNb5_tc


http://www.duracelleur.com/mugen
++
D.


Last edited by duracelleur on May 7th 2013, 3:18 pm; edited 4 times in total
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Ax

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PostSubject: Re: Seiya -ReArranged- for Win MUGEN & 1.0   May 4th 2013, 9:31 pm

Awesome! I to was tired of the Italian voiced character versions. I saw the series along side DragonBall growing up as a kid.

I really appreciate this edit. I am gonna enjoy this!

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cravd



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Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Seiya -ReArranged- for Win MUGEN & 1.0   May 6th 2013, 11:18 am

Very Happy according to AX, and certainly one of the most impressive improvements for my liking this character.
duracelleur thanks for sharing.

de acuerdo con AX, y sin duda una de las mejoras mas impresionantes para mi gusto de este personaje.
gracias duracelleur por compartir.
cheers cheers cheers cheers
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duracelleur

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PostSubject: Re: Seiya -ReArranged- for Win MUGEN & 1.0   May 7th 2013, 9:52 pm

Wolvegeta wrote:

If Seiya is hit while performing an hyper, th hyper background stays in play until the round ends or another hyper is performed
After doing the taunt, Seiya gets stuck in his taunt pose unless you move him
Fixed!

MacaulynGameLover wrote:

There is something you must seriously fix, the damage of the hypers when guarded is too big.

Fixed!

---------------

Energy/cosmo charge and Rolling crash hyper added. Check Readme.txt for the commands.
Todo : I still have some problems with the intro and sounds problems... and maybe adjust the hypers damages. (I like this one to be powerfull...)

UPDATED 13.05.08b :
Rolling crash hyper improved. Fixed some minor bugs.
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