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 Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P

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LESSARD

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   July 31st 2017, 2:54 pm

Im very glad & proud of your coding/spriting/animations improving habilities. i really hope this one be the ultimate char who deserve to be. Congratulations and keep de great work bro.!!!!!!! clap
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   July 31st 2017, 4:08 pm

@LESSARD wrote:
Im very glad & proud of your coding/spriting/animations improving habilities. i really hope this one be the ultimate char who deserve to be. Congratulations and keep de great work bro.!!!!!!! clap

Thanks bro

I really am improving all the stuff and fixing the codes.
The nonsense stuff has been removed.
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 1st 2017, 2:08 am

All right!

with gladiacloud´s advices i finally made a original work.

it´s missing only the 2 air attacks for machinegun shot and missiles.

i can´t get away from the forgotten worlds conception.

because it the gameplay consists on corresponding attacks to the game.



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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 1st 2017, 11:28 am

i made a intro with zenny using a teleport.

after the moveset, i will make the alignment and more sprites for normal attacks.

the moveset is no more a mess and it´s looking very suitable at relation to other mvc1 assist helpers.
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 1st 2017, 12:28 pm


I need to learn how to switch the weapons of zenny,i will study the command line and statedef and activations.
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Andywho

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 1st 2017, 3:12 pm

Don't forget a hyper background, hyper portrait and a launcher.
Hyper background: [You must be registered and logged in to see this image.]
Portrait: [You must be registered and logged in to see this image.]
and Hyper portrait: [You must be registered and logged in to see this image.]
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 1st 2017, 6:31 pm


[You must be registered and logged in to see this image.]

it looks better for a hyper background portrait.


Last edited by Mazemerald on August 2nd 2017, 2:28 pm; edited 2 times in total
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 2nd 2017, 2:10 pm

[You must be registered and logged in to see this image.]

[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]

i am studying the weapon change made by gladiacloud on his chars.

i want something like on saki or michelle heart for the change of weapons.

gladiacloud used this technique on :

saki
michelle heart
and arthur

i think it will work well on unknown soldier too.

i need to learn how this coding works now,any help is useful to let it faster.
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borewood2013

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 2nd 2017, 3:48 pm

Gladiacloud made use of a MUGEN Variable Var(4) for weapons change. geek

Take Michelle Heart as a MUGEN example :

- in mheart.cmd:
Code:
;fire shot weak
[state -1, a2]
type = changestate
value = 1000
triggerall = command = "qcf_x" && var(4) = 0
triggerall = statetype != a
trigger1 = ctrl
trigger2 = stateno = [200,499]

Code:
;twin laser shot weak
[state -1, a2]
type = changestate
value = 1070
triggerall = command = "qcf_x" && var(4) = 1
triggerall = statetype != a
trigger1 = ctrl
trigger2 = stateno = [200,499]

When Michelle Heart uses the MUGEN Command "D, D, y" to change her "qcf_x" weapon from fire shot weak to twin laser shot weak, the MUGEN Variable Var(4) is set to the value of 1 (the default value = 0), which lets her execute the ChangeState to Statedef 1070 rather than the default Statedef 1000.
And when Michelle Heart uses the MUGEN Command "D, D, x" to change her "qcf_x" weapon from twin laser shot weak back to fire shot weak, the MUGEN Variable Var(4) is set to the value of 0 (the previously changed value = 1), which lets her execute the ChangeState to the default Statedef 1000 rather than the previously changed Statedef 1070.
You have to use MUGEN State Controller VarSet to change the MUGEN Variable Var(4) value, or use MUGEN State Controller Null with Var(4) := # to change the MUGEN Variable Var(4) value, and the MUGEN Triggers to use, depend on the states of your actual weapon change actions......in Michelle Heart MUGEN case, it is her Statedef 1200 for fire shot weak and Statedef 1205 for twin laser shot weak.
Gladiacloud put the MUGEN State Controller VarSet in Statedef -2, I think it is for a MUGEN safety in which even when Michelle Heart is put into P2/P4's MUGEN Custom States, the VarSet can still be in effect once its MUGEN Triggers have been met.
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 2nd 2017, 4:24 pm

thank you friend! borewood2013

your help were Indispensable for the success of it.

now that i am understand codes it will be easier than before.

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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 3rd 2017, 12:15 am

the 4 standard attacks are done,maybe i will change some poses with the help of my friend LESSARD.

1 - machinegun shot with zenny laser shot
2 - burner shot by zenny (the pose will be alterated)
3 - homing missile by zenny
4 - jet propulsor

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All the attacks has the 3 damage level and some can changes his behaviour.
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 3rd 2017, 4:21 am

problems with anims

i don´t get to alternate between the attacks if the anim used to be the same right?

i need for example use like that :

anim = 6060
anim = 6061
anim = 6062

because the same stance will summons the same attack ever.

instead another anim number made exclusively for that attack will call a corresponding attack.

i was using the same anim = anim = 6060 for all = error
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borewood2013

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 3rd 2017, 5:55 am

Well, it is very fine to use different MUGEN animation Actions for each different states.... Wink

For example,
; default shot variation for D,DF,F,x when Var(4) = 0
[Statedef 6060]
type    = S
movetype= A
physics = S
velset = 0,0
poweradd = 80
juggle = 0
ctrl = 0
anim = 6060

; 1st shot variation for D,DF,F,x when Var(4) = 1
[Statedef 6061]
type    = S
movetype= A
physics = S
velset = 0,0
poweradd = 80
juggle = 0
ctrl = 0
anim = 6061

; 2nd shot variation for D,DF,F,x when Var(4) = 2
[Statedef 6062]
type    = S
movetype= A
physics = S
velset = 0,0
poweradd = 80
juggle = 0
ctrl = 0
anim = 6062

.............etc..............it is also very fine to have the same animation properties for Anims 6060/6061/6062, just the same MUGEN animation Action duplicates in your MUGEN AIR file..........
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 4th 2017, 1:59 am

[You must be registered and logged in to see this image.] working normally.......

yahooooo!

i got it!

finally the codes work perfectly.

now it´s just to make more anims and add behaviour for each shot.

thanks!
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Mazemerald

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PostSubject: Re: Vs.Style DEBUTS UNKNOWN SOLDIER W.i.P   August 4th 2017, 2:08 am


now that i am learned to use the variable for weapon change,i will make 6 different shots for unknown soldier,surely each shot will have his different behaviour.

My friend LESSARD is making more stuff,this soldier will look very funny to play.

this time i hope the mugen player has a pleasant surprise!!!
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