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 How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?

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borewood2013

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Posts : 4972
Join date : 2014-08-11

PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 4:47 pm

Your "custom gethit sounds" MUGEN code here Arrow :

[State -2, gethits]         ; custom gethit sounds
type = PlaySnd
triggerall = (stateno = [5000,5210]) && (Time = 0) && (!IsHelper)
trigger1 = anim = 5002  ; standing hard hit high
trigger2 = anim = 5012  ; stand hard hit low
trigger3 = anim = 5022  ; crouching hard hit
trigger4 = anim = 5030  ; air hit
trigger5 = anim = 5070  ; tripped
persistent = 0
value = 4,0

So you were saying your sound Group#4&Index#0 in this PlaySnd is not working right? Question
Perhaps you might try to change "triggerall = (stateno = [5000,5210]) && (Time = 0) && (!IsHelper)" to "triggerall = (stateno = [5000,5210]) && (Time = 1) && (!IsHelper)" to see........ scratch

For "defeat" sound, you don't need any MUGEN code, you may just add or change your Group#11&Index#0 to your .snd MUGEN sound file..........
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Mr.Welldone



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Join date : 2014-09-13

PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 7:00 pm

No, it doesn't play the sound at all.

But I did at defeat = Group 11 and Index 0 on sound effect section. It worked! Very Happy
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Mr.Welldone



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Join date : 2014-09-13

PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 7:04 pm

[State -2, gethits] ; custom gethit sounds
type = PlaySnd
triggerall = (stateno = [5000,5210]) && (Time = 0) && (!IsHelper)
trigger1 = anim = 5002 ; standing hard hit high
trigger2 = anim = 5012 ; stand hard hit low
trigger3 = anim = 5022 ; crouching hard hit
trigger4 = anim = 5030 ; air hit
trigger5 = anim = 5070 ; tripped
persistent = 0
value = 4,0

So, code the sound code underneath it?
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How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?
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