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 How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?

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Mr.Welldone



Posts : 172
Join date : 2014-09-13

PostSubject: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 9th 2017, 8:40 am

I have my Mugen character Hawkeye aka Speedy. I added the sound WAV files of Hawkeye's Voice from Ultimate Marvel VS Capcom 3 on Hawkeye on Fighter Factory and I coded up the state document for Hawkeye's voice on attacks, special moves and hyper moves. But, I can't make it while the sound is not playing for getting hurt and taking a fall. And I want to make a two victory sounds of Hawkeye: First of all, I added the sound on 1st victory while Hawkeye wins I added "Piece a cake.", and I want to hear the second sound the same thing as victory number 1, but first off, the second sound I added is not playing called "Be seein' ya!" Additionally I need help with that, too. Haha.

Click this word link, I can show you the statement:
Mugen Hawkeye Statement


I really need your help. How can I add the sound on Mugen Character when they are being hit by the opponent and taking a fall for losing victory? And plus, how can I add the second victory sound?


Last edited by Mr.Welldone on June 11th 2017, 4:52 pm; edited 3 times in total
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borewood2013

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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 9th 2017, 3:46 pm

Hmmmmmmmmmm..........actually I don't quite get what you want to do.......... scratch

So, is it that, for example, when your Hawkeye is getting hit by his MUGEN Enemy, you want to hear your Hawkeye's voices? Question  If so then I think you can try to add a "channel = #" where # is not a 0, to your Hawkeye's PlaySnd MUGEN Controllers.........but have you added some voices to your Hawkeye's get-hit states?  If you have added voices to your Hawkeye's get-hit states then, when your Hawkeye is getting hit by his MUGEN Enemy, the previous state and the get-hit states of your Hawkeye can make the voices nearly at the same time.....unless you are using the same "channel = #" and "lowpriority = 1" in all your Hawkeye's PlaySnd MUGEN Controllers.......

And, the same MUGEN way to do for your 2 victory sounds.  Use the same "channel = #" number and use "lowpriority = 1" in both of your 2 victories.  yes

Now, what did you mean by "taking a fall"? Question  Can you give more description about it please?
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 9th 2017, 3:51 pm

Okay. It means that the mugen character who died when they have been defeated by their opponent. :-)
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borewood2013

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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 10th 2017, 7:15 am

Oh the dying sound..... dead .....well, Elecbyte has hard-coded the sound Group 11 Index 0 as the dying sound in all MUGEN character's MUGEN sound file, *.snd.  Perhaps you might want to try to change your MUGEN sound Group 11 Index 0 to something else that you want........ study
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 11th 2017, 6:45 pm

Here's the link that you can see. Highlight it, copy it and paste it onto browser search box.

file:///C:/Users/Viewlix/Desktop/Mugen%20Hawkeye%20Statement.pdf
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borewood2013

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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 13th 2017, 5:51 am

@Mr.Welldone wrote:
Here's the link that you can see. Highlight it, copy it and paste it onto browser search box.

file:///C:/Users/Viewlix/Desktop/Mugen%20Hawkeye%20Statement.pdf

Yo this link of yours points to your very computer C:\ drive.................you need to upload your PDF to some online storage places like sendspace.com or mediafire.com or 4shared.com
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 13th 2017, 5:09 pm

Okay. Cool.
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 13th 2017, 5:14 pm

I don't know why my link is highly unstable for you to see. Please, Borewood. Tell Lessard, I need his help for coding sound tutorial of Hawkeye been hit by his opponent and die falling. I contacted him and he's not coming or not replying to me.Please, tell him. Thanks, Borewood. You're the best.
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 13th 2017, 5:43 pm

Here you go, bro. Download Mugen Hawkeye (Speedy) Statement. You may click this link and download.
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borewood2013

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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 4:05 pm

@Mr.Welldone wrote:
Here you go, bro. Download Mugen Hawkeye (Speedy) Statement. You may click this link and download.

OK now I got your file............and in the WIN pose states I see you have used some PlaySnd, but....like I said in the previous post up above...........you cannot use channel = 0 for lowpriority = 1...........try to another unused channel # other than 0 to see............and your "custom gethit sounds" PlaySnd under [Statedef -2] looks fine to me......you sure your .snd MUGEN sound file has all the necessary sound WAVs? Question And have you changed/added your custom dying sound Group#11&Index#0 to your .snd MUGEN sound file yet Question


Last edited by borewood2013 on June 15th 2017, 4:43 pm; edited 1 time in total
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Mr.Welldone



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PostSubject: Please, help me!! How can I code the sound on Mugen Character when being hit by the opponent and being defeated?    June 15th 2017, 4:15 pm

I just posted my old post called How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?  But, Borewood shows me with the code. But I don't know where I can code. I want the tutorial steps. So, I sent the proofs to Borewood and Lessard. And they didn't reply to me for helping me all day! I just want to know where and what I do when my Mugen Hawkeye has been hit by his opponent and being defeated by his opponent.

I can show my proofs and click this link and download and see:

http://www.mediafire.com/file/bjwzsddfyz2l6pf/Mugen+Hawkeye+%28Speedy%29+Statement.txt

and see this video





That's I wanna know how to code it.

Please, help me!! How can I code the sound on Mugen Character when being hit by the opponent and being defeated?
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 4:21 pm

Can you show the code paragraph, please? Like copy and paste. For example.
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borewood2013

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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 4:29 pm

* I just merged your "Please, help me!! How can I code the sound on Mugen Character when being hit by the opponent and being defeated?" topic to this one, you don't have to make a new MUGEN Help topic if it is about your previous MUGEN issue.............


=======================================================================


Here Arrow :

;---------------------------------------------------------------------------
; Win pose 1
; CNS difficulty: basic
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0

[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 191, 1]
type = PlaySnd
trigger1 = Time = 5
value = 8,55 + (Random%2)
channel = 0  ;<======== try change it to hmmmm...... channel = 18 ..... to see?
lowpriority = 1


; Win pose 1
; CNS difficulty: basic
[Statedef 182]
type = S
ctrl = 0
anim = 180
velset = 0,0

[State 182, 2]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 192, 1]
type = PlaySnd
trigger1 = Time = 5
value = 8,56 + (Random%2)
channel = 0  ;<======== try change it to hmmmm...... channel = 18 ..... to see?
lowpriority = 1



Well, for MUGEN in-game sound issues.......it is not easy to fix just by posting partial MUGEN files like that............it is best to have the whole MUGEN character to be actually tested in one's MUGEN.......but I don't have time to fix your MUGEN character now..........sorry about that....... Embarassed



By the way, if you want some MUGEN tutorials, then I recommend you to watch Ryon's MUGEN tutorial YouTube videos here cyclops :
https://www.youtube.com/watch?v=yMRjrtY6x3E&list=PLIwEWBFlq_nqdRXtIA9rccQXx29eSHPlY
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 4:36 pm

That's okay, Borewood. No problem. I figured out of win pose, so I did that on Sunday. Two of them of one winning pose I need. But I want to figure out about getting hit and be defeated code.
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Mr.Welldone



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PostSubject: Re: How can I add the sound on Mugen Character when being hit by the opponent and taking a fall?   June 15th 2017, 4:38 pm

No, I didn't do the sound of being hit and dying yet. I couldn't make it.
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