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 Mojo: MMV Forum w.i.p

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volzzilla



Posts : 5503
Join date : 2012-05-02

PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 8:08 am

flammable, are you getting involved in this?

and tank, did you get those sprites from arkady?
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flammableking



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Age : 22

PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 8:14 am

@volzzilla wrote:
flammable, are you getting involved in this?

If I did, just like with M.O.D.O.K., there would be much unusable content and sprite-defects. ^^;; If I do assist, you guys will probably just have more work to sort through, rather than progress. Embarassed Although, if I were to contribute, I would LOVE to be on effects. ^^
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Fightfan



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 11:33 am

I liked everything you did before on MODOK flammableking.
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Arkady



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 5:53 pm

@tank402 wrote:
@Arkady wrote:
i can send you what i startedway back when, it's mojo moving around, but he has only helpers not real attacks, but that's what we are here for, send it to you soon
thanks ark!,anychance youd like to dirty your hands aswell on this project?

i'll help, but i can only offer my coding skills with this, besides when you see all the helpers i organised with this, you'll see how dirty i got with this already
planned around 16 helpers with two moves each, i'd also suggest making a few intros with spiral and longshot, (but don't overdo the TAS xmen stuff) i have already done the get hits and basic movements, all you guys basically have to do is make him ATTTTAAACKKKK!!!!!, so start spriting fellas
btw the commands for the helpers have sorta taken over the normal attacks in commands, might wanna adjust that, (i was thinking making the helpers randomly attack)

check your PM tank and FK
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tank402



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 6:17 pm

Well flammableking,your an awesome contributor and imaginist and even if you screw up a lil in colormatching or evening the sprites,ill just re even the sprite and i think we shouldnt do palletes personally,just origional mojo color.that way if the colors not exact it wont matter,we can do his ..sff as a non palleted one like a stage if needed. I dont know crap about mojo,so id love for you to run it actually.ill just help on spriting. Personally if your a mmv member this is as much your wip as mine. Sooooo if someone could start this as the "MMV MOJO" project it would be great. By flammableking,arkady,shadman,tank402 &anyone else wanting to be involved.

Question is,flammableking would you the mojomeister like to run it?
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Adminbot



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 6:31 pm

Moving to 'Project' area and renaming the topic.
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wingnut



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 10:20 pm

16 helpers? WOW!!
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tank402



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 11:03 pm

Ark,mind if i redo the mojo pockets to namco x capcom style?
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Hypersonic



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 26th 2013, 11:08 pm

I'm curious as to how Shademan makes Mojo sound. Does he sound more like his FOX X-Men self or his WatXM self?
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Arkady



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 27th 2013, 12:52 am

@tank402 wrote:
Ark,mind if i redo the mojo pockets to namco x capcom style?

what do mean Capcom?, go for it, but you must have all those anims per helper, megaman was
base for them all, please send us some examples
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tank402



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 27th 2013, 12:57 am

I dunno yet,we will all see how great of a job Shadman does once the sound portion of this character comes into play. Im just glad to see new people getting involved in the mugen community to bring something great to life. Keeping the life blood of mugen flowing. Cant expect the same creators to do everything. So those of yall in this project whos been around awhile putting time in with us rookies to do this,gracias! Especially Arkady.
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tank402



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 27th 2013, 1:10 am

@Arkady wrote:
@tank402 wrote:
Ark,mind if i redo the mojo pockets to namco x capcom style?

what do mean Capcom?, go for it, but you must have all those anims per helper, megaman was
base for them all, please send us some examples

theres alot of namcoxcapcom char sheets out there bro,and since this wasnt a mvc character the mini xmen just really reminded me of the RMM project over at IMT,and im not a huge megaman fan so it just wasnt marvel like to me but before i do anything lets get the consensus from the whole team of people working on this project. Ill do a cyclops in the namcoxcapcom style tomorrow and put it up with the RMM style one of yours.but they are pretty fukn cool sprites you made bro.have you shown them to Oillusionista?,dude wants to make a full marvel bor type game with megaman type characters he told me awhile back.
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tank402



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 27th 2013, 2:49 am

@Arkady wrote:
@tank402 wrote:
Ark,mind if i redo the mojo pockets to namco x capcom style?

what do mean Capcom?, go for it, but you must have all those anims per helper, megaman was
base for them all, please send us some examples


[You must be registered and logged in to see this image.]
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tank402



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 27th 2013, 7:03 am

[You must be registered and logged in to see this image.] trying them all,its actually easier than i imagined
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volzzilla



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PostSubject: Re: Mojo: MMV Forum w.i.p   April 27th 2013, 9:44 am

those look great tank, but may be a bunch of animating to animate that many x-babies in that style?

either way, i suggest using both styles. its not much of a stretch that a guy who made all those weird tv shows would have two different looks on his most popular subject matter Smile
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