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 COOPERATIVE FULLGAME with partners....can it to work good?

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Capcomnator

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Posts : 2893
Join date : 2012-12-10
Age : 27
Location : Adelaide - South of Australia - Capcom Stuff Maker

PostSubject: COOPERATIVE FULLGAME with partners....can it to work good?   May 9th 2017, 8:09 pm


i had thought about the possibility the creators make a game with shared features.

1 - creator has the idea to make 8 or 10 characters for a fullgame,so he asks about someone who join to the team with songs,stages,screenpack and lifebar.

2 - a small fullgame,but very consistent and funny.

example :

10 fighters and 1 boss
11 stages
11 theme songs for each other character.
1 exclusive screenpack with lifebar
all the involved members added to the staff.

nothing so huge or complicated too much, just a simple and easy project to do with a defined theme like = street fighter or mortal kombat,neogeo,sega ect....

after all, everything that have been made is added like a DLC at extra content or upgrade.

lesser fullgames are easier to finish and the details and finalization are faster.

everything thought like were a authentic fullgame of CPS123 or neogeo system of oldschool arcade.

the games were small but so funny and exciting.
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LESSARD

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Join date : 2016-06-19
Age : 38
Location : In your wildest mugen Dreams

PostSubject: Re: COOPERATIVE FULLGAME with partners....can it to work good?   May 9th 2017, 10:12 pm

I always have the idea of making a mugen fullgame based in Van Damme movie "The Quest"...what do you think?
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COOPERATIVE FULLGAME with partners....can it to work good?
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