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 MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04

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borewood2013

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Join date : 2014-08-11

PostSubject: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04   May 3rd 2017, 3:01 pm

MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 Like a Star @ heaven :


in case giphy not working for you...:
 

This is the RAILROAD CROSSING stage mugenized from a 2DFM2K2 doujin fighting game, REQUIEM FINAL. pig



Please download this "2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE.zip" (38.2MB) from my OneDrive here Arrow :
https://onedrive.live.com/?id=7DB65F02B0BBD12E!662&cid=7DB65F02B0BBD12E

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The visual parts of this MUGEN1.0 stage are easy yes ; but the audio parts of this MUGEN1.0 stage are NOT easy! No

In the 2DFM2K2 source game, this stage has 3 separate audio files: the BGM, the gate crossing alarm sound effect, and the train crossing sound effect.
2DFM2K2 allows a stage to have different number of audio files, used at different time intervals. Basketball

But in MUGEN stages, there is only one (1) audio file to be allowed....... .......and there are no stage MUGEN code that can support multiple audio.....

I had to use Audacity to manually make the gate_crossing_alarm_sound_effect.mp3 and the train_crossing_sound_effect.mp3 to sync and match with the railroad_crossing_bgm_without_sound_effects.mp3, and then to merge all 3 audio files together, please see the included "2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE_3_audio.png" for details:


in case servimg not working for you...:
 

I also needed to code the MUGEN stage crossing gates and lights and the train to sync and match with the merged 2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE.mp3....... geek

Now...I wish there exists a PlaySnd BGCtrl that can support multiple audio like this cyclops :

Code:
[BGCtrl PlaySnd BGM]
type = PlaySnd
time = 0 ;START_TIME, END_TIME, LOOPTIME
ctrlID = ID_1, ID_2, ...
value = railroad_crossing_bgm_without_sound_effects.mp3

[BGCtrl PlaySnd Alarm sound effect]
type = PlaySnd
time = 1201 ;START_TIME, END_TIME, LOOPTIME
ctrlID = ID_1, ID_2, ...
value = gate_crossing_alarm_sound_effect.mp3

[BGCtrl PlaySnd Train sound effect]
type = PlaySnd
time = 1306 ;START_TIME, END_TIME, LOOPTIME
ctrlID = ID_1, ID_2, ...
value = train_crossing_sound_effect.mp3

Again, where is Elecbyte when there is a need of multiple audio support for MUGEN stages!? Exclamation Question

---------------------------------------------------------------------------------------

Please download this "2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE.zip" (38.2MB) from my OneDrive here Arrow :
https://onedrive.live.com/?id=7DB65F02B0BBD12E!662&cid=7DB65F02B0BBD12E
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Staubhold

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Join date : 2014-08-16
Age : 42
Location : Berlin, Germany

PostSubject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04   May 4th 2017, 3:18 pm

Nice work borewood. Love the extra effort with the music & sound effects. I sometimes do that too, but just very basic (p.e. adding rain/storm/thunder/wind sounds to the bgm).

It´s a real shame that there is no multiple audio support for stages.
You could add things like extra stage sounds in a char and assign that char to one specific stage. Would be one way to get that to work.
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volzzilla

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PostSubject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04   May 4th 2017, 9:11 pm

that stage is absolutely gorgeous borewood Very Happy
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brucewayne74

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PostSubject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04   May 5th 2017, 5:10 am

A like your chars and other your release, and I m curious how do you rip items from 2DFM2K2 games
some times ago you released Anne from another of this game, and you said about another anime char,Cobra
are there other anime chars from that games?
I can t find anything in the Web

and what happened to Yie ar kung fu main char?
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Dj luke

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Join date : 2016-05-11
Age : 25
Location : Poland

PostSubject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04   May 5th 2017, 5:12 am

clap
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MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04
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